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This is a profile for the Protoss from StarCraft.

Summery

The Protoss were the firstborn of the Xel'Naga, After a long era of Strife, they have managed to reforge themselves as a strong empire that spanned multiple systems. And with their psychic Khala, they made their civilization survive a long time and formidable.

Military structure/Weaponry

Leader

  • Conclave (Former)
  • Artanis (Current)

Second-in-command

  • Selendis

Military Leaders

  • Rohana
  • Vorazun
  • Urun

Champions/Heroes/Notable Individuals

  • Karax
  • Alarak
  • Talandar
  • Zeratul
  • Talis

Military Units

Infantry

  • Zealot
  • High Templar
  • Dark Templar
  • Shadow Guard
  • Adept
  • Legionnaire
  • Supplicant
  • Stone Guardian

Large Units

  • Dragoon
  • Archon
  • Dark Archon
  • Reaver
  • Stalker
    • Instigator
    • Slayer
  • Immortal
  • Sentry
  • Colossus
  • Disruptor
  • Conservator
  • Disruptor

Airborne

  • Shuttle
  • Scout
  • Arbiter
  • Observer
  • Corsair
  • Carrier
    • Interceptor
  • Interdictor
  • War Prism
  • Phoenix
  • Void Ray
  • Oracle
  • Tempest
  • Mothership
  • Star Relic

Military weapons

Melee weapons

  • Energy Weapons
    • Arm Blades
    • Axes
    • Scythes

Ranged weapons

  • Phase Disruption
  • Photon Blasters
  • Photon Cannon

Explosives

  • Purifier Beam
  • Thermal Lances

Territories

Aiur

  • Age founded/conquered: around year 500 (Aiur is the homeworld of the Protoss when they were tribes and later became one of the most powerful space faring civilizations in the galaxy)
  • Territory type: Homeworld
  • Inhabitants: Protoss
  • Civilians: Unknown
  • Military: Unknown

Shakuras

  • Age founded/conquered: year 1500 (After the exile of the Dark Templar from Aiur during the Age of Strife)
  • Territory type: Homeworld
  • Inhabitants: Protoss
  • Civilians: 193 million
  • Military: Unknown

Stats

Enter the following information in each section below.

Civilization Stats

Tier 2 Galactic Dominance: With their numerous forces and tech that allows them to stay in touch with one another. and travel through space at warp speed and adapt to other other worlds.

Power Source

Science: FTL Travel (The Protoss possessed Warp Drives which allows them to travel faster than Light speeds from one point in the galaxy to another) Teleportation (The Protoss uses tech that allows them to transport troops from one area to another (such as from their capital ship to a planetary surface) Invisibility (The Protoss Arbiters are capable of hiding Their ally units with cloaking devices

Psionic: Telepathy (Many of their Psychics are capable of reading the minds of others) Telekinesis (The Psychics are capable of using their Psionic energies of lifting their targets or push them away) Energy Blasts (Protoss Templars and Archons can fire beams of concentrated Psionic energy) Fusion (Templars are capable of merging together to become Archons)

Conquest Stats

Tier 3-A: They were once a mighty interstellar empire that held many worlds, but it is unspecified how many. they use to possess large forces to hold multiple worlds at once.

Power Stats

DC: Multi-Continent: Cybros being capable of burning off the crust of a planet's surface. Island: Protoss ships armaments which can match other battleships of similar design. City-Block: Colossus lasers can break through powerful force fields of Sentries. City-Block: Archons are capable of taking on an Ultralisk. Building: High and Dark Templars Psionics and Void powers. Wall: Protoss warriors with cybernetics and laser swords.

Durability: Multi-Continent Cybros Ship defense. Island: Protoss Ship shields. City-Block: Colossus with shields can hold against such firepower. City-Block: Archons are capable of tanking an Ultralisk. Building: High and Dark Templars shields.Wall: Protoss warriors with shields.

Speed: FTL+:Protoss Ships capable of moving at warp speed with drives. Unknown: Protoss ship movement in space. Supersonic: Protoss Ships flight in atmosphere. Superhuman: Protoss infantry combat and movement speed.

Skills Stats

They use their advanced tech and robotics to give them field advantage of various types, such as fire power, support, defense etc.. They use cybernetics for their infantry to enhance their combat prowess. They use teleportation for saving their warriors form harm. they possess means of energy manipulation through Arcthium gems.

Strengths/Pros

In battle, their infantry are mostly for close quarters combat, or mid range for psychic users. the rest of their forces are for long range energy projectiles and possess sufficient shields. Their use of the Khala allows them to perform more effectively with their empathetic link as a whole, this even allows them to know what the enemy does if one of their kin are possessed.

Weaknesses/Flaws

If they lack full unity of their overall race with different believes and ideologies or suppression of their Khala, They can easily crumble when under pressure of overwhelming forces from their confusion.

Wins/Loses

When a battle is decided, list the wins and loses below.

Gallery