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This is a profile for the Harvesters from Independence Day.

Summery

The Harvesters are a species of thieves that travel from planet from planet, destroying civilizations and stealing their natural resources. They demonstrate some of the most dangerous feats which would cause weaker species to fear them.

Military structure/Weaponry

Leader

  • Harvester Queens

Commanders

  • Harvester Supreme Commanders
  • Harvester Ultimate Commander

Officers

  • Science Officers
  • Weapon Experts

Troopers

  • Pilots
  • Shock Troopers

Vehicles

  • Attacker
    • Advanced Variant
  • Troop Carriers
  • City Destroyers
  • Colony Ships
  • Motherships

Military weapons

Melee weapons

  • Tendrils

Ranged weapons

  • Plasma Rifle

Explosives

  • Plasma Cannon

Ammunition

  • Plasma Projectile

Territories

Harvester Homeworld

  • Age founded/conquered: Unknown (Not much is known of their homeworld other than they have one)
  • Territory type: Homeworld
  • Inhabitants: Harvester
  • Civilians: Unknown
  • Military: Unknown

Stats

Enter the following information in each section below.

Civilization Stats

Tier-2 Galactic Domination: The Harvesters possess the means to traverse the vast distance of the Galaxy through the usage of worm holes. they even managed to travel fro Saturn to Earth in a relatively short amount of time.

Power Source

Science: FTL Travel (The Harvesters are capable of traversing the vast distances of the Galaxy with opening wormholes) Invisibility (The Harvesters mothership is capable of cloaking itself, hiding from most known space imaging or radars) Force Field Projection (the Harvesters are well known to have powerful force fields that protect them even from nuclear explosions, even their queen has a shield that is stronger)

Psionic: Telepathy (The Harvesters are known Psychics which they can use to communicate or attack enemies minds)

Conquest Stats

Unknown: Though they have been depicted as one of the greatest threats in the universe, it is unknown how many worlds they have destroyed or how far they reach.

Power Stats

DC: Planet: Their mothership can destroy planets either presumably ramming into them or using a drill beam to tap into the core and absorb it. Continent: The Mothership's landing on a planet managed to rupture most of the planet's surface. Large Mountain: The Harvester Queen with her massive weapon which scales above alien weapons which can break through their own shields. City: City Destroyers with their signature lasers which can level cities. City-Town: Harvester Attack weapons which are powerful enough to blast shields with energy shields. Room-Wall: Standard Harvester infantry weapons. Wall: Harvester infantry physical strength with biosuits.

Durability: Unknown: Harvester Mothership since no attack has been made (hypothetically Country-Continent). Large Mountain: The Harvester Queen with her shields could casually tank a contained cold fusion bomb which would have killed everyone from Salt Lake to Houston. City: Nukes have no effect on the City Destroyers. City-Town: It took several shots from same kind of weapons to take down an Attack ship.

Speed: FTL+: Their interstellar travel through means of Wormholes. Sub-Relativistic: The speed it took to travel from Saturn to Earth without Wormhole. Unknown: Spaceships standard travel speed on planets. Supersonic with Attack ships flight speed. Superhuman: The Harvester Queen's max speed barely managed to outpace a school bus. Peak Human: Harvester infantry standard movement speed.

Skills Stats

Their main skill is using technology, they have the ability to hack into machines and drive them manually from great distances. They also have telekinetic ability that allows them to communicate or cause mental attacks or hack their minds. They utilize shields for their more stronger members and utilize plasma weapons.

Strengths/Pros

Their main strategy is using enemy signals against them when performing invasions of planets. They organize their forces across the map to every major cities to systematically wipe them out and work their way down.

Weaknesses/Flaws

They tend to be overconfident in their victories that they underestimate their enemies creativity, such as technology hackers that can cause loss of vital weapons, etc..

Wins/Loses

When a battle is decided, list the wins and loses below.

Gallery