This is a Profile of the Dark Elves from Warhammer Fantasy.
Summery[]
The Dark Elves under the leadership of the Witch King Malekith were once part of the High Elves who ended up fighting in a Civil War with their kin for decades, in the end they caused the sundering of the world and were banished to the cold lands of Naggaroth, and they wait to launch their revenge.
Military structure/Weaponry[]
Leader(s)[]
Main Leader[]
- Malekith, the Witch King
Second-in-command[]
- Black Council
- Morathi
Military Leaders[]
- Dreadlords
- Supreme Sorceress
- High Beastmaster
- Black Ark Fleetmasters
Champions/Heroes/Notable Individuals[]
- Shadowblade
- Hellebron
- Lokhir Fellheart
- Tullaris
- Rakarth
- Urian Poisonblade
- Anethra Helbane
- Dark Elf Master
- Sorceress
- Death Hag
- Khainite Assassins
Military Units[]
Infantry[]
- Dark Elf Warriors
- Dreadspears
- Darkshards
- Bleakshards
- Black Ark Corsairs
- Shades
- Black Guards
- Executioners
- Sisters of Slaughter
- Witch Elves
- Doomfire Warlock
Cavalry
- Dark Raiders
- Cold One Knights
- Cold One Chariots
- Scourgerunner Chariots
Special
- Harpies
- Bloodwrack Medusa
Heavy
- Kharibdyss
- Manticore
- War Hydra
- Black Dragon
Warmachine
- Cauldron of Blood
- Bloodwrack Shrine
- Reaper Bolt Thrower
Vessel
- Warships
- Black Arks
Military weapons[]
Artifacts[]
Melee weapons[]
- Swords
- Spears
- Daggers
Ranged weapons[]
- Crossbows
Ammunition[]
- Dark Magic projectiles
- Ballista Bolts
Command Buildings[]
- Black Spire
- Dark Hold
- Dark Tower
- Dark Citadel
Supply Buildings[]
- Artisan's House
- Crafting District
- Guild Halls
- Crafting District
- Slave Pens
- Slave Market
- Dark Elf Landing
- Dark Elf Harbour
- Brine Mining Pans
- Brine Mining Basin
- Saltworks
- Brine Mining Basin
- Exotic Animal Tamer
- Exotic Animal Pen
- Exotic Animal Market
- Exotic Animal Pen
- Cinnabar Mining Pit
- Cinnabar Mine
- Dyemaker
- Cinnabar Mine
- Hunting Camp
- Hunting Lodge
- Tannery
- Hunting Lodge
- Gem Mineshaft
- Gem Mine
- Gemcutter's Workshop
- Gem Mine
- Gold Mining Pit
- Gold Mine
- Gold Smelter
- Gold Mine
- Iron Mining Pit
- Iron Mines
- Iron Smelter
- Iron Mines
- Sawyer
- Marble Quarry
- Stone Mason's Workshop
- Marble Quarry
- Obsidian Quarry
- Obsidian Trinket
- Obsidian Amulet Carver
- Obsidian Trinket
- Grazing PAstures
- Livestock Pens
- Cattle Ranch
- Livestock Pens
- Clay Pit
- Pottery Maker
- Kilns
- Pottery Maker
- Spice Market
- Spice Trading Post
- Eastern Bazaar
- Spice Trading Post
- Orchards
- Vineyards
- Vintner
- Vineyards
- Woodman's Hut
- Timber Mill
- Lumberyard
- Timber Mill
Research & Aresenal Buildings[]
- Temple of Hekarti
- Garrisoned Temple of Hekarti
- Herb Gatherer's Camp
- Exotic Hothouse
- Alchemy Workshop
- Exotic Hothouse
Production/Construction/Training Buildings[]
- Conscription Halls
- Halls of Mustering
- Halls of Ravaging
- Halls of Mustering
- Plateau of Dark Steeds
- Messengers' Lodgehouse
- Den of Outlaws
- House of Exiles
- Harpy Roost
- Beastmaster's Stables
- Dragon Hatchery
- Beastmaster's Stables
- Dread Manse
- Palace of Dread Knights
- Sorceress' Abode
- Tower of Dark Sorcery
- House of Assassins
- Executioner's Hall
- Dark Elf Port
Other Buildings[]
- Black Roads
- Torture Posts
- Fighting Pits
- Arena
- Fighting Pits
- Cultist Gathering
- Den of Indulgence
- House of Pleasure
- Halls of Hedonism
- Court of the Dark Prince
- Halls of Hedonism
- House of Pleasure
- Den of Indulgence
- Dark Elf Manors
- Dark Elf Residences
- Estates of the Masters
- Dark Elf Residences
Combative Buildings[]
Offesnive Buildings[]
- Watchtowers
Defensive Buildings[]
- Slave Gate
- Blackstone Walls
- Dread Bulwark
Other Combative[]
- Dark Palisade
Territories[]
Naggaroth
- Age founded/conquered: Unknown (The Dark Elves took control most of the continent at the end of the Sundering)
- Territory type: Capital
- Inhabitants: Dark Elves, Other species
- Civilians: Unknown
- Military: Unknown
Stats[]
Enter the following information in each section below.
Civilization Stats[]
Tier 13: Dark: They possess the means of creating large scale castles and large ships that are capable of long distance travel to other parts of the world with armor, crossbows and warmachines.
Their society is based on Slavery and raiding, they plunder unsuspecting settlements as they loot and steal the populations' possessions and people, they are incredibly sadistic to their slaves. they even utilize dark magic for many purposes.
Power Source[]
Energy Source: External
Magic: Soul Steal (Dark Elves are known to steal the souls of their victims) Terraforming (The Dark Elves are capable of changing the environment to better use Dark Magic) Fae Physiology (The Elves are one of the most ancient and magically powerful of all the intelligent races in the world) Dark Arts (They wield a wide variety of dark magic that many of their sorceresses use at can aid in their battles such as destruction or enhancement, or debuffs)
Conquest Stats[]
Tier 8-C: Small Continent: After their lose in Ulthuan, they left to Naggaroth which they colonized the majority of the continent. their forces are even scattered across the world for their raider parties.
Power Stats[]
DC: Continent: Malekith the Witch King managed to cast a spell which has enough energy to cause the sundering of the world. Unknown: the Strength of other Dark Elf lords and heroes City: the Dragons that they have can set entire armies, fleets and cities on fire. Building: Their warmachines and war hydras can act as siege weapons.Multi-Block: Their artillery of bolt throwers. Wall: the charge of their cavalries into their enemies. Street: their infantry with their weapons and skills in combat.
Speed: Lightspeed: via high level Leaders capable of scaling to wizards that can cast The Speed of Light. Unknown: the speed, reaction and combat speed of Dark Elf lords and heroes in battle. Superhuman+: the speed of Dragons. Superhuman: Speed of Cavalry. Athletic+: Infantry or Sisters of Slaughter.
Dura: Continent: Malekith the Witch King managed to tank his own spell being redirected back at him which sundered the world. City: the Dragons can take on beings of similar strength. Building: Their warmachines and war hydras can hold up against lower attacks.Multi-Block: Their artillery of bolt throwers. Wall: their units that can withstand charging units. Street: their infantry with their shields and armor.
Strengths/Pros[]
Their best strength is their ability to deal great amount of damage and kill as many enemies as possible with what their forces are known for. they have their slaves to help with their needs and labor while they can convert their forces for battle. The Dark Elves have exceptional skill when it comes to combat because of their devotion to their god Khaine, they train in any arts of killing to make sure their enemies suffer harsh deaths. Their Raiding parties are fast, swift and merciless as they perform lightning raids, laying waste to their targets and bringing back many spoils with them before their enemies mobilize against them.
Weaknesses/Flaws[]
They are not meant to be on the defensive, which is where their forces are mostly wasted, they tend to have a lack of loyalty among their followers if they have too much power.
Wins/Loses[]
When a battle is decided, list the wins and loses below.