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This Is to discuss how battle discussions are played out

Discussion

When people are discussing, please use valid arguments and sources, at the end we will formulate the discussion to make a small story about the battle, similar to the fictional or historical battles in detail, giving a creative writing skill to admins or participants who join the wikia.

Setting Up Battles

When Setting up a battle, be sure to describe the conditions of the battle, who gets what, does one side have info over the other, or do both sides have them? What kind of battle is it? who starts where and when, what happens? be detailed for the debaters.

These battles created by the Admins and Members can use and/or do not use one and/or more of the following conditions for the scenarios (which are common to other crossover battle sites) but with some additional optional rules:

  • Energy Equalization: This is where "IF" all the following factions uses energies with themselves, for their weapons, vehicles and/or units, they make their energies able to be interacted with one another to let their powers be brought close to full potential. Ex. Nanatsu no Taizai uses magical energy, Bleach characters uses Spiritual energy, Alchemists using Tectonic Energy.
  • Power Equalization: This is where powers of all factions are rendered the same which allows them to be interacted with one another based on functions and how they operate with the individuals or objects, Ex. Shinobi Chakra network, Mage's Magic container. (Highly Recommend not using which causes massive issues and contradictions both in-verse and crossover battles)
  • Verse Equalization: This is where the lands/worlds/universes of all the verses combine with one another to utilize it as a true crossover battle, even utilize any and/or all dimensions/timelines/realms, etc..
  • Total Equalization: Which is Using all three equalizations above at once.
  • In Character: depending on who leads each army, what is their personality, how do they act in battle? are they in character or are they Out of Character (Which means they don't act like they usually do in stories)? and just goes for the straight forward approach?
  • Restrictions: should certain army(s) be restricted certain powers, weapons or vehicles? To make the battle more fair?
  • Environment Equalization: Is the location unsuitable for a certain faction based on Species' anatomy? This makes all factions adapted to a degree that the hostile environment is breathable and/or able survive in it's standard conditions. (The exception being Space since there is no environment)
  • Speed Equalization: Are certain factions members or forces too fast for the other faction? This equalizes both sides speed capabilities to either their lowest, minimal or highest depending which faction is fighting.
  • Limits Removal: Are there certain powers that are limited to certain universes or locations and only works within those boundaries? This lifts certain powers boundaries and lets them act outside.
  • Character Versions: Is there a certain version of a character/leader/hero in a different verse, console, portrayal or timeline? describe which version of that character it is? OR you can use composite to have all the versions from different versions or time periods into one.
  • Game Mechanics Enabling: If there are characters and/or armies that comes from a fictional game universe yet are based on the real world itself but with alternate timeline or settings, the characters may have gameplays that does not exist in real universe, Radar, resupplying from kills, health/shield regeneration, perks, respawn, etc.. This condition would let those character/units use these mechanics if chosen.
    • Game Mechanics Only: This is for any Video Game army where we disregard all lore, etc., and only use the army based on in game feats and abilities.
  • Vine Protocol: (Named after Comicvine.com) which is where all calculations from this wikia, other wikias and all other forums that involves crossover battles are disregarded and just go by the story for feats (If valid). This includes all information from every known piece of canon info, from actual manga, anime, game, tv show, movie, info guides, etc.. any versions that are part of the canon verse.
    • Vine Sub-Routine: this basically the same as the Vine Protocol but instead of using games, guide guides that are not directly tied to a certain story itself such as volumes, etc.. then they are not valid and disregarded, as they invite inconsistant feats.
  • Total War/Composite: This is the option to use everything from which the verse has to offer, compositing versions, all forms of media, portrayals, and Guidebooks (Which are usually restricted for various reasons)

The Standards of any battle will have both Energy and Verse Equalization active unless stated otherwise.

Battle Outcomes

This is to talk about what people believe would be the end result of the battle, similar to say what difficult the combatants would face when fighting.

Types Wins Loses Draw
Extreme Diff Disastrous Heroic Surrender
High Diff Pyrrhic Valient Treaty
Mid Diff Close Close Truce
Low Diff Decisive Crushing Treaty
No Diff One-Sided Slaughtered Surrender
Other Tactical/Strategic Tactical/Strategic None

Decisions

At the conclusion of a battle, the fate of those that surrender or captured or property seized is decided by the victors (via the admins and participants), the decision can be categorized in three possible outcomes.

  • Execute/Destroy: The victor can show such might as to slaughter and destroy their captives (This action may have positive, neutral or negative effects, via diplomatic impact, or experience or health increase (Depending on race or power))
  • Incorperate: If the victors need more troops they can indoctrinate their prisoners to their ranks to replenish their numbers (This can very depending on the species or race and means such as killing and raising from the dead, force labour to become slaves, brain wash to be mindless slaves, etc.)
  • Ransom: The victor can auction them off to the highest bidder (If it's for money or for which ever source or currancy, supply or power source)
  • Release: If the victor feels genorous, kind, you can release your prisoners and items.

If this involves a siege battle, then the process can vary with post battle decisions.

  • Occupy:The victors of the siege may just simply occupy a settlement and do nothing to the citizens or buildings, which would lead to a less stressing occupation.
  • Loot/Pillage/Defile: The victors may pillage, loot or defile the settlement, it's buildings, property and/or it's people.
  • Raze/Destroy: The victor can go for total war and destroy the entire settlement, it's buildings and it's people.

War/Campaign Setting

If there is a battle where both sides are utilized to their fullest or max power, Or called Total War, where they use all means and resources, society, civilians, structures, weapons, politics, land, etc., then it would be considered a war and/or campaign where the crossover with have more than one battles and would take longer to wrap up.

Other

  • One Man Battles are not allowed, as it undermines what it means to have an actual battle between armies and groups if just one person goes against them.
    • One Man Armies can however be used in wars and campaigns or any equivalence to a series of long term battles between numerous armies, Ex. Madara’s participation in the Fourth Great Shinobi War (Naruto).

Notes

  • Here is the link for the Battle Profile: Battle Sample.
  • To send Ideas and/or get started with a battle, here is the link: [1]
  • For those interested in writing stories, this is a good place to work those skills as after the battles, I or a member volunteers to write out a story about that battle, using valid information that used by people in the discussion to Write how the battle is even created, the Prelude to the battle, the battle process itself, and the aftermath of the battle where the victors decide what to do and what the defeated's fates are.
  • 'For info on Wars of Campaigns/Multiple battles, got to War Process.'